Don't Laugh Game Rules
A Game for 2 to 4 Players
OBJECT OF THE GAME
To be the first player to get to the end of the board by making their opponents smile or laugh at their jokes.
THE CARDS
Cards have blue or orange backgrounds, this is simply to make sure players get through all of one coloured side before moving on to the other side.
GETTING READY TO PLAY
Lay the board on the table. Unwrap the joke cards and shuffle them together. Place the cards and the microphone on the spaces provided on the board. Each player chooses a coloured playing piece and places it on the Start Space. Don't forget to switch on the microphone.
HOW TO PLAY
The youngest player starts, and play moves clockwise around the table. The current player picks up the top joke card and reads out one of the jokes on the side that was face down. As soon as the player finishes reading the joke they push the TIMER button - the lower of the two buttons on the front of the microphone.
The other players must keep a straight face from the start of the joke until the timer runs out. During this time, the Joke Teller can use the sound effects - shown on the playing space their piece is sitting on - to try and make their opponents laugh, snigger or even just smile (see details below).
When their ten seconds run out they move one space round the board for each opponent who couldn't keep a straight face. The joke card is then placed at the bottom of the pack.
PLAYING SPACES
Each playing space has one or more of the following three icons on it:
Fart Icon:
This green icon refers to the FART button, which is the top of the two buttons on the back of the microphone. Once a player has told their joke they may press this button twice during the ten seconds.
Laughter Icon:
This yellow icon shows a smile and refers to the lower of the two buttons on the back of the microphone. Once a player has told their joke they may press this button twice during the ten seconds.
Funny Phrase Icon:
The blue FUNNY PHRASE icon refers to the upper of the two buttons on the front of the microphone. Once a player has told their joke they may press this button twice during the ten seconds, producing a randomly-chosen funny phrase each time.
The Joker Space:
The Joke Teller has two choices:
1. Tell a joke of their own instead of reading one from a card. If they choose this option they cannot use any of the special sound effects. The Joke Teller moves two spaces forward for each opponent who cannot keep a straight face.
2. Read a joke from a card AND use any of the sound effects. If the Joke Teller goes for this option they do NOT score double points. They move one space forward for each opponent who cannot keep a straight face.
During each turn Players must listen out for the BEEP from the timer telling them the time has run out and that the turn is over. With all the laughter it is easy to miss the beep!
WINNER
The first player to reach the FINISH space is the winner.
CONTENTS:
Don't Laugh Microphone
Playing Board
4 Playing Pieces
100 Joke Cards