Dennis the Menace and Gnasher Game Rules

WHAT IS THE DENNIS GAME ALL ABOUT?

You are all kids who have just moved to Beano Town. You each want to proveyou are a Menace not a Softy. To win the game you have to play three Dirty Trickson the various characters drawn on the board. To play Dirty Tricks you use thebits and pieces which you collect on your travels.

TO START

Take all the Trick Bits and spread them evenly around the buildings on theboard.

Everyone pick a playing character and put it into one of the flat plastic stands.Put all your playing characters in the school play ground. The youngest playergoes first then play moves round the group to the left.

Before the game starts shuffle the Dirty Trick Cards and give three to eachplayer. Keep these secret so noone else knows what you are trying to collect.Lay them face down on the table beside you. Each card describes a Dirty Trick,and the Trick Bits used to play it. You must move around the board collectingthe right Trick Bits before you can play the trick and win the card.

The first player throws the dice and moves out into the street, and along thespaces by the number thrown. They do whatever is written on the space, thenit is the next player's turn.

COLLECTING TRICK BITS

To collect a Trick Bit you must go to the front door of the house where theTrick Bit is. You pick it up and put it beside you on the table.

You can only collect one Trick Bit at a time from any one building, you mustcollect the next Bit from another building then if you want you can return tothe first building for another bit, or move on round the board.

You can collect Trick Bits for any of your Dirty Tricks not just the firstone you intend to play.

PLAYING A DIRTY TRICK

When you have collected the right Trick Bits to play one of your three DirtyTricks, move round the board by your nomal turns to the house of your intendedvictim (you can choose anyone). BEFORE you move up the garden path, TURN OVERyour Dirty Trick Card and tell everyone you are going to play a Dirty Trick.If you get to the front door before Dad or SS appear in the Street you win theCard. Slip it half under the board to show you have won it.

Put the Trick Bits for the Dirty Trick you just played back on other buildingsaround the board.

DAD AND SERGEANT SLIPPER (SS)

Dad and Sergeant Slipper patrol Beano Town to stop any kids playing trickson people. If they are moved to a Street while a player is on the way up a gardenpath to play a trick, the player is caught red handed, sent back to the Playground,and the Trick Bits needed for that Trick are confiscated and put back into buildingsaround the board by the player who moved Dad or SS to the Street.

If Dad or SS are already standing in the street and you don't notice and startup a garden path to play a trick, you are immediately caught and sent back tothe Playground and you Trick Bits confiscated and put back in buildings roundthe board by the player who had the turn before you.

You keep the Dirty Trick card and you must now collect the right Trick Bitsall over again.

MENACE POINTS AND SOFTY POINTS

You get Menace Points (red disks) and Softy Points (violet disks) when youland on various places on the board. You can get rid of Softy points by usingMenace points. Just put the same number of Menace Points back in the Menacepoints dish as you want to put Softy points back in the Softy dish. For example...to get rid of four Softy points you have to put four Menace points back in theMenace Points dish and four Softy points back in the Softy Points dish.

Remember you can't win if you have any Softy points, although you CAN collectTrick Bits and play your first two Dirty Tricks.

HOW TO "DO A DENNIS"

If you land on a "Do a Dennis" place, you throw the dice to get anumber from 1 to 6 and then you must perform the task on the DO A DENNIS CARD.

The rest of the players decide what your reward will be depending on how wellyou do the performance. You can get from 1 to 4 Dennis Points for a GOOD performanceor from 1 to 4 Softy Points for a BAD performance. You cannot repeat a rhymeor fairy tale that someone else has already said during the same game.

In the case of a disagreement, the player to the right of the player Doing a Dennis decides on the final score.

TO WIN

You must complete three Dirty Tricks and end up with no Softy Points.